Warhammer 40k, Warhammer Fantasy Battles Miniatures
Модератор: Administrator
Warhammer 40k, Warhammer Fantasy Battles Miniatures
Очень заинтересован вопросом, если в Подольске игроки/коллекционеры?
闘神
У многих моих знакомых(вижу что и у вас тоже), сложилось в корне не верное мнение о стоимости миниатюр... Многие карточные игры на порядок дороже. Тот-же вархаммер, или например, старворс.
Вообще, Мтг тоже выходит дороже, если играть на хорошем уровне в тип-2, а имеено по нему проходят турниры. Просто миниатюры - 1 раз купил, покрасил и играй, и даже если будет обновление редакции/кодекса и т.д, никто тебе играть старой моделькой даже на турнире не запретит.
Вообще, Мтг тоже выходит дороже, если играть на хорошем уровне в тип-2, а имеено по нему проходят турниры. Просто миниатюры - 1 раз купил, покрасил и играй, и даже если будет обновление редакции/кодекса и т.д, никто тебе играть старой моделькой даже на турнире не запретит.
Последний раз редактировалось REX 15 ноя 2006 14:01, всего редактировалось 2 раза.
闘神
Ну, сейчас ты просто повторил то, что давно есть в карточных играх
Да, в бустерах рандом, но есть люди, которым буквально прет, и они из бустеров достают нормальные карты.
Но никто не мешает тебе заказать/купить/обменять именно те карты, которые тебе нужны. Да, это не всегда дешево, но почему-то мне кажется, что миниатюры все же выйдут дороже.
Обновление редакции в отношении миниатюр - для меня лес темный. В магии если карта нарушает баланс, её не меняют, она остается такой какая была, верно то, что на ней написано. Если она ломает игру - ее банят или ограничивают в использовании, но не меняют ее характеристик.
А по твоим словам про миниатюры у меня складывается ощущение, что ты прикупил бизона 5/5, а его в следующей редакции понизили до 2/2 , но играть им по-прежнему можно
Поправь меня, где я не прав.
ЗЫ: если продолжать разговор о стоимости, то давай в студию сразу и цены, чтобы разговор не был беспочвенным - обоим станет проще
Да, в бустерах рандом, но есть люди, которым буквально прет, и они из бустеров достают нормальные карты.
Но никто не мешает тебе заказать/купить/обменять именно те карты, которые тебе нужны. Да, это не всегда дешево, но почему-то мне кажется, что миниатюры все же выйдут дороже.
Обновление редакции в отношении миниатюр - для меня лес темный. В магии если карта нарушает баланс, её не меняют, она остается такой какая была, верно то, что на ней написано. Если она ломает игру - ее банят или ограничивают в использовании, но не меняют ее характеристик.
А по твоим словам про миниатюры у меня складывается ощущение, что ты прикупил бизона 5/5, а его в следующей редакции понизили до 2/2 , но играть им по-прежнему можно
Поправь меня, где я не прав.
ЗЫ: если продолжать разговор о стоимости, то давай в студию сразу и цены, чтобы разговор не был беспочвенным - обоим станет проще
Да, скулклемп помнят все)
Ах да, цены... ну вот пара ссылок
Пехота имперской гвардии - http://uk.games-workshop.com/storefront ... orignav=10
Их же элитная пехота - http://uk.games-workshop.com/storefront ... orignav=10
Их же танк - http://uk.games-workshop.com/storefront ... orignav=10
Главная проблема магии в том, что фирма-производитель цен на карты не даёт. Цены у барыг могут быть кардинально разными.. А с миниатюрами всё гораздо проще) Ты всегда можешь открыть сайт производителя, и посмотреть реальную цену. Ещё раздражает, когда прямо перед турниром, народ дико заламывает цены за простейшие, но нужные карты.Но никто не мешает тебе заказать/купить/обменять именно те карты, которые тебе нужны. Да, это не всегда дешево, но почему-то мне кажется, что миниатюры все же выйдут дороже.
По сути, это именно так и есть) Вот только изменения не такие координальные, а скорее косметические.по твоим словам про миниатюры у меня складывается ощущение, что ты прикупил бизона 5/5, а его в следующей редакции понизили до 2/2 , но играть им по-прежнему можно
Ах да, цены... ну вот пара ссылок
Пехота имперской гвардии - http://uk.games-workshop.com/storefront ... orignav=10
Их же элитная пехота - http://uk.games-workshop.com/storefront ... orignav=10
Их же танк - http://uk.games-workshop.com/storefront ... orignav=10
闘神
Ну пехота более-менее дешевая получается - по 0.9 фунта за рыло, что в переводе на зелень будет больше бакса. Все остальное идет дороже. Про танк я вообще молчу Особенно если к нему еще и навороты докупать надо будет.
Но это все лирика. В магии тоже дорогих карт хватает, а цены устанавливают не столько барыги, сколько спрос на эти карты. А фирма-производитель зачастую сама не знает, что народ умудрится такие комбы сделать, что некоторые коммоны дороже раров становятся из-за играбельности.
Турниры по миниатюрам вообще проводятся? Если нет, то боюсь, что они могут позастрять на любительском уровне. А в целом мне мир ВаХи 40к нравится. С удовольствием гонялся и в карточную, и не так давно на компе в Dawn of War.
По поводу изменения свойств юнитов - а где их смотреть-то? В магии всё на карте написано, а в миниатюрах еще ФАК допечатывать надо?
Но это все лирика. В магии тоже дорогих карт хватает, а цены устанавливают не столько барыги, сколько спрос на эти карты. А фирма-производитель зачастую сама не знает, что народ умудрится такие комбы сделать, что некоторые коммоны дороже раров становятся из-за играбельности.
Турниры по миниатюрам вообще проводятся? Если нет, то боюсь, что они могут позастрять на любительском уровне. А в целом мне мир ВаХи 40к нравится. С удовольствием гонялся и в карточную, и не так давно на компе в Dawn of War.
По поводу изменения свойств юнитов - а где их смотреть-то? В магии всё на карте написано, а в миниатюрах еще ФАК допечатывать надо?
Турниры проводятся регулярно, во многих крупных городах России. В Москве они проходят достаточно часто, собирают где-то 50+ человек ( Так мало лишь потому, что на многих турнирах можно играть исключительно покарашеннемы миниатюрами) Есть специальные крупные турниры, с достоиными призами, они обычно собирают игроков со многих городов России, и длятся нес. дней.
Вариантов расскачек даже самой базовой пехоты море, можно улучшениями практически удвоить стоимость отряда) Поэтому миниатюр не нужн особо много.
Все навароты уже в комплекте. Хоть танк и дорог, но обычно их нужно 1-2 штуки, да и то лишь на крупные матчи.Про танк я вообще молчу Особенно если к нему еще и навороты докупать надо будет.
Да, их можно найти в интернете, или приобрести в магазине.По поводу изменения свойств юнитов - а где их смотреть-то? В магии всё на карте написано, а в миниатюрах еще ФАК допечатывать надо?
Вариантов расскачек даже самой базовой пехоты море, можно улучшениями практически удвоить стоимость отряда) Поэтому миниатюр не нужн особо много.
闘神
Ну, миниатюры вообще, или именно warhammer? Просто, если конкретно warhammer, то объяснять имеет смысл, если только для вас это не только "боевой молоток"
А вообще вот:
- В: Что такое Warhammer 40k?
- О: Настольная тактическая игра. Действие происходит в далеком будущем. Игроки собирают и красят модели, затем по определенным правилам формируют армии. Далее игроки встречаются в клубе или дома и проводят битвы. Битвы так же проводятся по определенным правилам. В игре используются модели 25-28mm, линейки (рулетки), кубики D6 и артеллерийский кубик.
Вот коротенький бек:
"In the grim darkness of the far future there is only war"
The galaxy of the 41st millennium is a place of immeasurable strife, crushing oppression and gruesome tyranny. The stellar realm that is the Imperium of Man encompasses a vast area of this galaxy, but the fate of Mankind hangs always in the balance, for his dominance of the stars is a precarious thing, made possible only by the daily sacrifice of countless lives.
But such sacrifice, though cruel and arbitrary, is far from wanton; it is an absolute necessity, without which Humanity would soon fall victim to the myriad perils arrayed against it.
"To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable."
Of the multitude of enemies assailing Humanity, the average subject of the Imperium is blissfully ignorant. The vast majority of men will never travel between the stars, and certainly have little or no knowledge of just what might be lurking out there, slavering for his flesh or his very soul.
Only those in whom the greatest trust is placed have any knowledge of such things, and they in turn are watched with the utmost scrutiny to ensure they do not abuse their privileged positions; any who do so are ruthlessly punished should they do so.
The defenders of Mankind are legion; they are spread dangerously thin across thousands of warzones. Each day, entire planetary populations are conscripted into the Emperor's armies, and even the mightiest of Humanity's champions, the Space Marines of the Adeptus Astartes, give their lives so that those that threaten the very future of the human race may be held at bay but a day longer.
At the close of the 41st millennium, the Imperium finds itself assailed by foes so numerous they threaten to overwhelm even its mightiest defences. Chaos spews forth through the Cadian Gate, Tyranids feed upon the worlds of the distant Eastern Fringe, ancient evils awaken from beneath the very worlds claimed by Man, and anarchic Ork empires expand their borders daily. And most tragic of all, Humanity is assailed from within, for the curse of the mutant, the witch and the traitor is ever present, threatening always to undo the work of the Imperium's loyal servants.
"Every man, women and child throughout the Imperium carries within them the twin seeds of our defeat. The unstable gene is a mutant beast waiting to erupt; the unstable thought a Heretic Apparent. The Mutant bears his Heresy on the outside; the Traitor hides his in his soul. Trust no one! Fear all! Any one of your fellows may carry the Mark. The Will of the Emperor alone cannot protect you. You must be strong! You must join the crusade and take your place in the unceasing struggle!"
THE ENEMY WITHIN
There are men for whom the Emperor's Law means nothing. There are even men for whom the Emperor himself means nothing. Such men are despised with a hatred reserved for the most base of enemies, for no matter the revulsion a man may feel at the sight of the xenos, corruption in the soul of his brother is a thousandfold more terrible to behold.
The heretic believes his interpretation of the will of the Emperor to be above that of those duly appointed to disseminate it. No matter that the benevolent and wise Ecclesiarchy has laboured for millennia to bring truth to the ignorant and mercy to the downtrodden; the heretic believes only that which he himself can fathom, and is likely to preach his lies to all who will hear them.
Other heretics disbelieve the godhead of the Emperor, adoring him as a man and not as the deified and immortal being he is.
Some may worship other things entirely, from the spirits of beasts, to long-passed ancestors to other, more dangerous deities. Those that cannot be brought within the fold of the Imperial Creed must ultimately be cast out, before their poison spreads to contaminate the faithful.
Rebels threaten the rule of the Adeptus Terra, seeking to drag their worlds into a mire of chaos and anarchy of their own making. Some believe the law of the Imperium too harsh, for they are unaware of the true nature of the perils facing the soul of Man. Some rebels rally followers around false ideologies, preaching such follies as love and compassion for one's fellow man, while others may believe the interests of their peoples are better served apart from the rule of Terra.
Recidivists often seek to return their world and its culture to the state in which it may have existed prior to the Great Crusade, in which all the worlds long separated from Terra were brought back within the fold of the Emperor's beneficence.
These foolish men hold to some false dream or half-remembered myth of an Arcadian past that never in fact existed. But such dreams prove alluring to some, and so the Armies of Man march against their own on countless worlds.
Should a world rebel, those servants that remain loyal will find some way of calling for aid before they are overcome. Commonly it is the mighty Fortress Precincts of the Adeptus Arbites that hold out the longest, buying time for their Astropaths to transmit their distress call. Vengeance may prove swift or it may take many years for the call to be answered.
On occasion the transmission may be passed through many bureaus and departments of the Adeptus Terra before it is acted upon, but acted upon it will eventually be. Due to the unpredictable nature of communication and travel through the Warp, it may be centuries before retribution rains from the skies of the rebel world, the descendents of the rebels may even assume themselves safe from justice entirely.
The might of the Imperium will prove them mistaken in their conceit, for nothing and no one is lower in the eyes of the Emperor than a traitor.
"A Heretic may see the truth and seek redemption. He may be forgiven his past and will be absolved in death. A Traitor can never be forgiven. A Traitor will never find peace in this world or the next. There is nothing as wretched or as hated in all the world as a Traitor."
FEAR THE MUTANT
The curse of mutation hangs over Mankind always, threatening to stain the bright future he might otherwise forge for himself amongst the stars. Each year, more pyskers are born, indicative of man's gradual evolution into a being of great potential. Yet, for each psyker strong enough to resist the perils of the Warp that are drawn to him by his dazzling soul-fire, a thousand and more are born too weak to resist the slavering predators of the Immaterium, and must be culled with brutal efficiency lest they bring down ruin upon the worlds of the Imperium. Furthermore, for each psyker born a million mutants are spawned, almost as though the psyker were the one perfect end result of a process that produces uncounted failed specimens.
Mutants are a fact of life on many worlds of the Imperium, but the attitude of Imperial authorities to them will vary enormously from world to world. On many, they form a horrifically oppressed underclass, forced to labour their entire lives within the forges of industrial worlds with no reward or hope of respite. Such worlds are seething with subcutaneous revolution, and it takes but little provocation to incite a planet-wide uprising.
"Too much blood has been spilled over the centuries for there to ever be a ceasefire or peace between us. As they mistrust and fear Mankind, we revile and hate them. No matter how many we destroy, yet more heretofore unknown aliens appear. As the galaxy wheels towards its final, fateful cataclysm we are doomed to die, our hands locked around each other’s throats. Squeezing the life out of each other as the universe dies!"
А вообще вот:
- В: Что такое Warhammer 40k?
- О: Настольная тактическая игра. Действие происходит в далеком будущем. Игроки собирают и красят модели, затем по определенным правилам формируют армии. Далее игроки встречаются в клубе или дома и проводят битвы. Битвы так же проводятся по определенным правилам. В игре используются модели 25-28mm, линейки (рулетки), кубики D6 и артеллерийский кубик.
Вот коротенький бек:
"In the grim darkness of the far future there is only war"
The galaxy of the 41st millennium is a place of immeasurable strife, crushing oppression and gruesome tyranny. The stellar realm that is the Imperium of Man encompasses a vast area of this galaxy, but the fate of Mankind hangs always in the balance, for his dominance of the stars is a precarious thing, made possible only by the daily sacrifice of countless lives.
But such sacrifice, though cruel and arbitrary, is far from wanton; it is an absolute necessity, without which Humanity would soon fall victim to the myriad perils arrayed against it.
"To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable."
Of the multitude of enemies assailing Humanity, the average subject of the Imperium is blissfully ignorant. The vast majority of men will never travel between the stars, and certainly have little or no knowledge of just what might be lurking out there, slavering for his flesh or his very soul.
Only those in whom the greatest trust is placed have any knowledge of such things, and they in turn are watched with the utmost scrutiny to ensure they do not abuse their privileged positions; any who do so are ruthlessly punished should they do so.
The defenders of Mankind are legion; they are spread dangerously thin across thousands of warzones. Each day, entire planetary populations are conscripted into the Emperor's armies, and even the mightiest of Humanity's champions, the Space Marines of the Adeptus Astartes, give their lives so that those that threaten the very future of the human race may be held at bay but a day longer.
At the close of the 41st millennium, the Imperium finds itself assailed by foes so numerous they threaten to overwhelm even its mightiest defences. Chaos spews forth through the Cadian Gate, Tyranids feed upon the worlds of the distant Eastern Fringe, ancient evils awaken from beneath the very worlds claimed by Man, and anarchic Ork empires expand their borders daily. And most tragic of all, Humanity is assailed from within, for the curse of the mutant, the witch and the traitor is ever present, threatening always to undo the work of the Imperium's loyal servants.
"Every man, women and child throughout the Imperium carries within them the twin seeds of our defeat. The unstable gene is a mutant beast waiting to erupt; the unstable thought a Heretic Apparent. The Mutant bears his Heresy on the outside; the Traitor hides his in his soul. Trust no one! Fear all! Any one of your fellows may carry the Mark. The Will of the Emperor alone cannot protect you. You must be strong! You must join the crusade and take your place in the unceasing struggle!"
THE ENEMY WITHIN
There are men for whom the Emperor's Law means nothing. There are even men for whom the Emperor himself means nothing. Such men are despised with a hatred reserved for the most base of enemies, for no matter the revulsion a man may feel at the sight of the xenos, corruption in the soul of his brother is a thousandfold more terrible to behold.
The heretic believes his interpretation of the will of the Emperor to be above that of those duly appointed to disseminate it. No matter that the benevolent and wise Ecclesiarchy has laboured for millennia to bring truth to the ignorant and mercy to the downtrodden; the heretic believes only that which he himself can fathom, and is likely to preach his lies to all who will hear them.
Other heretics disbelieve the godhead of the Emperor, adoring him as a man and not as the deified and immortal being he is.
Some may worship other things entirely, from the spirits of beasts, to long-passed ancestors to other, more dangerous deities. Those that cannot be brought within the fold of the Imperial Creed must ultimately be cast out, before their poison spreads to contaminate the faithful.
Rebels threaten the rule of the Adeptus Terra, seeking to drag their worlds into a mire of chaos and anarchy of their own making. Some believe the law of the Imperium too harsh, for they are unaware of the true nature of the perils facing the soul of Man. Some rebels rally followers around false ideologies, preaching such follies as love and compassion for one's fellow man, while others may believe the interests of their peoples are better served apart from the rule of Terra.
Recidivists often seek to return their world and its culture to the state in which it may have existed prior to the Great Crusade, in which all the worlds long separated from Terra were brought back within the fold of the Emperor's beneficence.
These foolish men hold to some false dream or half-remembered myth of an Arcadian past that never in fact existed. But such dreams prove alluring to some, and so the Armies of Man march against their own on countless worlds.
Should a world rebel, those servants that remain loyal will find some way of calling for aid before they are overcome. Commonly it is the mighty Fortress Precincts of the Adeptus Arbites that hold out the longest, buying time for their Astropaths to transmit their distress call. Vengeance may prove swift or it may take many years for the call to be answered.
On occasion the transmission may be passed through many bureaus and departments of the Adeptus Terra before it is acted upon, but acted upon it will eventually be. Due to the unpredictable nature of communication and travel through the Warp, it may be centuries before retribution rains from the skies of the rebel world, the descendents of the rebels may even assume themselves safe from justice entirely.
The might of the Imperium will prove them mistaken in their conceit, for nothing and no one is lower in the eyes of the Emperor than a traitor.
"A Heretic may see the truth and seek redemption. He may be forgiven his past and will be absolved in death. A Traitor can never be forgiven. A Traitor will never find peace in this world or the next. There is nothing as wretched or as hated in all the world as a Traitor."
FEAR THE MUTANT
The curse of mutation hangs over Mankind always, threatening to stain the bright future he might otherwise forge for himself amongst the stars. Each year, more pyskers are born, indicative of man's gradual evolution into a being of great potential. Yet, for each psyker strong enough to resist the perils of the Warp that are drawn to him by his dazzling soul-fire, a thousand and more are born too weak to resist the slavering predators of the Immaterium, and must be culled with brutal efficiency lest they bring down ruin upon the worlds of the Imperium. Furthermore, for each psyker born a million mutants are spawned, almost as though the psyker were the one perfect end result of a process that produces uncounted failed specimens.
Mutants are a fact of life on many worlds of the Imperium, but the attitude of Imperial authorities to them will vary enormously from world to world. On many, they form a horrifically oppressed underclass, forced to labour their entire lives within the forges of industrial worlds with no reward or hope of respite. Such worlds are seething with subcutaneous revolution, and it takes but little provocation to incite a planet-wide uprising.
"Too much blood has been spilled over the centuries for there to ever be a ceasefire or peace between us. As they mistrust and fear Mankind, we revile and hate them. No matter how many we destroy, yet more heretofore unknown aliens appear. As the galaxy wheels towards its final, fateful cataclysm we are doomed to die, our hands locked around each other’s throats. Squeezing the life out of each other as the universe dies!"
闘神
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- Nazgul в завязке
- Super expert
- Сообщения: 6501
- Зарегистрирован: 09 фев 2006 22:20
- Откуда: Dol - Guludur
- Nazgul в завязке
- Super expert
- Сообщения: 6501
- Зарегистрирован: 09 фев 2006 22:20
- Откуда: Dol - Guludur